Klik Judul Dan Dapatkan Offsetnya...
Langsung Aja !! Cekidot Dibawah ....
//BasePointer//BasePointer.NeoBaseWinMode =0x996B60;
BasePointer.NeoBaseWinMode2 =0xD96B60;
BasePointer.NeoBaseIdle =0x9972EC;
BasePointer.NeoBaseMove =0x9972CC;
BasePointer.NeoBaseMove2 =0xD972CC;
BasePointer.NeoBaseFrame =0x9972B0;
BasePointer.NeoBaseFrame2 =0xD972B0;
BasePointer.NeoBaseStatus =0x997D88;
BasePointer.NeoBaseStatus2 =0xD97D88;
//g_pGameContext//
i3Pointer.NeoPTRgCharaFreeRebels =0x289FC;
i3Pointer.NeoPTRgCharaCT_Force =0x28A00;
i3Pointer.NeoPTRgCharaHeadger =0x28A04;
i3Pointer.NeoPTRgCharaBerret =0x28A08;
i3Pointer.NeoPTRgCharaDino =0x28A0C;
i3Pointer.NeoPTRgCharaSize =0x158;
//g_pCharaManager//
i3Pointer.NeoPTRm_idxBone =0x150;
i3Pointer.NeoPTRgetCharaByNetIdx =0x14;
i3Pointer.NeoPTRAddCharaDeath =0x260;
i3Pointer.NeoPTRAddCharaHealth =0x264;
i3Pointer.NeoPTRUITexIndex =0x3324;
//g_pPlayer//
i3Pointer.NeoPTRWeaponSlotPrimary =0x83;
i3Pointer.NeoPTRWeaponSlotSeccondary =0x87;
i3Pointer.NeoPTRWeaponSlotMelee =0x8B;
i3Pointer.NeoPTRWeaponSlotGranade =0x8F;
i3Pointer.NeoPTRWeaponSlotSmoke =0x93;
i3Pointer.NeoPTRAmmoA =0x304;
i3Pointer.NeoPTRAmmoB =0xA534;
i3Pointer.NeoPTRProtectD =0xA598;
i3Pointer.NeoPTRGhostExit =0xDC;
i3Pointer.NeoPTRSpawnRespawn =0xE8;
i3Pointer.NeoPTRFireEndAnim =0x654;
i3Pointer.NeoPTRFireEndAnim2 =0x658;
//i3Adrees//
i3Address.NeoInvicibleKill =0x7662F4;
i3Address.NeoNoRecoil1 =0x614B43;
i3Address.NeoNoRecoil2 =0x614C03;
i3Address.NeoNoRecoil3 =0x5CE923;
i3Address.NeogetMaxBullet =0x615B4C;
i3Address.NeoSetKiller =0x625B93;
i3Address.NeoRangeWeapon =0x614EC7;
i3Address.RETNeoRangeWeapon =0x614ECC;
i3Address.NeoCmd_UnBaseStage =0x51EC8B55;
i3Address.NeogetCurrent =0x4C6213;
i3Address.FindSTRHACKERID =0x825131;
i3Address.FindSTRHACKERMSG =0x4C637B;
//i3CallSystem//
i3Address.NeoSetEvent =0x595A30;
//i3GfxDx.dll//
i3Pointer.NeoPTRGetViewMatrix =0x20;
i3Pointer.NeoPTRGetProjectMatrix =0x60;
i3Pointer.NeoPTRGetWorldMatrix =0x12C0;
i3Pointer.NeoPTRGetWorldViewMatrix =0x80;
i3Pointer.NeoPTRGetRenderDataContext =0x9A0;
//i3InputDx.dll//
i3Address.NeoGetDeltaX =0xDC6B3C;
i3Address.NeoGetDeltaY =0xDC6B40;
i3Address.NeoGetButtonState =0xDC6B68;
i3Address.NeoGetSTRDeltaX =(DWORD)ModuleIP+0xA3230;
i3Address.NeoGetSTRDeltaY =(DWORD)ModuleIP+0xA3250;
i3Address.NeoGetSTRButtonState =(DWORD)ModuleIP+0xA3290;
i3Asm.NeoAsmAimDeltaX =0xC037A700;
i3Asm.NeoAsmAimDeltaY =0xC037A700;
i3Asm.NeoAsmGetBState =0xC037A700;
//i3SceneDx.dll//
i3Address.NeoSetEnd =0xDC6CAC;
i3Address.NeoGetSTRSetEnd =(DWORD)ModuleSC+0xAB1D0;
//Message//
i3Address.NeoPutStringBuffer =0x4D75E0;
i3Address.NeoAnnounceMessage =0x521B20;
i3Address.NeoMsgBox =0x521AB0;
//Class/Struct//
i3Address.Neogetm_pWeaponContext =0x4C851B;
i3Address.Neogetm_pCameraContext =0x55B700;
i3Address.NeogetBoneContext =0x5275E0;
i3Address.NeogetArrayBones =0x5DAF06;
i3Address.Neogetm_pCollisionContext =0x5478E0;
i3Address.NeoUpdateNickOnTarget =0x5EAC50;
i3Address.NeogetCurHP =0x549D3D;
i3Address.NeogetCurHP_Real =0x5888E0;
===========================================================
DWORD NeoBaseWeapon =0xD972F4;
DWORD NeoBasePlayer =0x9972F4;
DWORD NeoBasePlayer2 =0xD972F4;
DWORD NeoBaseHealth =0x9972C0;
DWORD NeoBaseHealth2 =0xD972C0;
DWORD NeoBaseAmmo =0x9972BC;
DWORD NeoBaseAmmo2 =0xD972BC;
DWORD NeoPTRgetCharaWeaponSet =0x572130;
DWORD NeoPTRgetInfo_Chara =0x54DFC0;
DWORD NeoPTRgetNetCharaInfo =0x288A4;
DWORD NeoBaseIdle2 =0xD972EC;
DWORD NeoPTRgCharaWeapon =0x289D8;
DWORD NeoPTRgCharaSeccondary =0x289DC;
DWORD NeoPTRgCharaKnife =0x289E0;
DWORD NeoPTRgCharaGranad =0x289E4;
DWORD NeoPTRgCharaSmoke =0x289E8;
DWORD NeoNoReload =0x610310;
DWORD RETNeoNoReload =0x610316;
DWORD NeoQuickChange =0x62585A;
DWORD NeoSuicide =0x78BEB0;
DWORD NeoWallBug =0x16510;
DWORD NeoRespawnChara =0x5724C0;
DWORD NeoCamPosition =0x814970;
DWORD NeoGemeEvent =0x9F90A0;
DWORD NeoDoLineCollision =0x60E100;
DWORD NeoBugger =0xC062FF;
DWORD NeoPTRgCharaMaxSize =0x13;
DWORD NeoPTRsetMySlotIdx =0x2A254;
DWORD NeoPTRgetGameInfo_Chara =0x28364;
DWORD NeoPTRgetGameInfo_CharaX =0x283C8;
DWORD NeoPTRUserDeath =0x2CDAC;
DWORD NeoPTRgetNickForSlot =0x29E34;
DWORD NeoPTRgetNickForSlotSize =0x21;
DWORD NeoPTRgetNickForSlotMaxSize =0x10;
DWORD NeoPTRGetPing =0x46C0C;
DWORD NeoPTRm_pMissionManager =0x46D28;
DWORD NeoPTRgetInstallArea =0x230;
DWORD NeoPTRgetSlotInfo =0x285F0;
DWORD NeoPTRgetRankInfo =0x285F1;
DWORD NeoPTRAmmoC =0xA530;
DWORD NeoPTRProtectA =0xA538;
DWORD NeoPTRProtectNew1 =0xA528;
DWORD NeoPTRProtectB =0xA540;
DWORD NeoPTRProtectNew2 =0xA544;
DWORD NeoPTRProtectC =0xA554;
DWORD NeoCmd_Install =0x78A2C0;
DWORD NeoCmd_Uninstall =0x586250;
DWORD NeoPTRDevR =0x53A8;
DWORD NeogetCharaByNetIdx =0x4C8550;
Thanks For Read This Post.
Offset PB After MT 8 Desember 2016
label
Point Blank
Share This :
comment 0 komentar:
more_vertBerkomentarlah dengan Baik dan Benar
[+] Komentar Relevan
[+] Tidak mengandung SARA
[+] Tidak ber Iklan
[+] Jangan Memancing Permusuhan
sentiment_satisfied Emoticon